Words
The daily word duel. Like Wordle, everyone gets the same numbered puzzle each day, so friends and family play it and compete to see who beat it best. When the daily is done, Endless keeps going.
durina.co is the online home of the Durina family. One bar runs across its front page: drag it left into where the family comes from, or right into where it is going.
The past
Drag left and the page turns to engraved paper. Under the arch wait the Durina family tree, the family's history and its heraldry, all being drawn up now and opening soon.
The future
Drag right and the page breaks into pixels and sky. Here the family works at the forefront of technology, reviving and creating with AI, and shaping the world of beautiful technology it envisions. It starts with the games.
Classic games brought back to life and new ones made from scratch, all under one family account. Log in to play, earn gold, and climb the leaderboards. Four games are open now, and four more are on the way.
The daily word duel. Like Wordle, everyone gets the same numbered puzzle each day, so friends and family play it and compete to see who beat it best. When the daily is done, Endless keeps going.
The 2005 classic, revived. Slide rows and columns of fuzzballs to line up three or more and fill the bottle, while locks trap the board and rainbow Chuzzles and Super cascades clear it. Classic is open now; Zen, Speed and Mind Bender are coming.
Bookworm Adventures, revived as the story mode. A bookworm in glasses fights its way through chapter after chapter of word battles, every letter a weapon, across illustrated lands from Ancient Greece onward.
A war is consuming the land, and you are on the road. Run through land after land, some at peace, some ravaged, some burning, with the battle always on the horizon. Running toward it, or away from it?
Two of the games bring back PC puzzle classics PopCap published in the mid-2000s: Bookworm Adventures and Chuzzle. Here is where they came from.
PopCap's word game: spell words from a grid of letter tiles. Its green bookworm mascot, Lex, would later lead his own adventures.
Made by John Raptis's studio Raptisoft and published by PopCap. Drag a row or column of a 6×6 board of fuzzballs (they wrap round the edges) to line up three or more of a colour. Five makes a Super Chuzzle that clears a 3×3 square, fat Chuzzles take up a 2×2 square, and the eyes of popped Chuzzles fill a flask that ends the level. It had Classic, Speed, Zen and Mind Bender modes plus a secret one, BeChuzzed, and was nominated for Downloadable Game of the Year at the 9th Interactive Achievement Awards.
Designed by Jason Kapalka, it turned Bookworm into a role-playing game: Lex fights monsters by spelling words, with longer words and rarer letters doing more damage, plus gem tiles, potions and treasures. Its three books of ten chapters draw on Greek mythology, the Arabian Nights and Gothic fiction. PopCap spent more than two and a half years and US$700,000 on it, a lot for a casual game, and it won Downloadable Game of the Year at the 10th Interactive Achievement Awards in 2007.
Books four to six: Fractured Fairytales, The Monkey King and Astounding Planet, drawn from fairy tales, Journey to the West and science fiction, with companions such as Mother Goose fighting alongside Lex.
Raptisoft publishes a free-to-play sequel for iOS and Android itself.
The Durinas bring Bookworm Adventures and Chuzzle back to life in the browser, beside a daily word duel and a run through a land at war.
Sources: Wikipedia, Bookworm Adventures and Chuzzle.